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Wysłany: 2014-06-14, 00:09   [Next] Pieśń i Cisza

THIEF

Hit Points: d6 per Level
Attack: +1/2 Levels
Lore: 3/Level
Equipment:
- Light Armors
- Simple Weapons
- Light Shields

1 Skill Expertise
3 Thievery (Sense Danger)
5 Uncanny Dodge
7 Sneak Attack (doubled)
9 Thievery (Use Magic Devices)
11 Skill Focus (Open Locks, Detect Traps, Set Traps)
13 Sneak Attack (tripled)
15 Thievery (Combat Traps)
17 Evasion 1/Day
19 Sneak Attack (quadrupled)

SKILL EXPERTISE/FOCUS
At level 1, gains access to skills: Pickpocket, Detect Illusions, Open Locks, Detect Traps, Hide in Shadows, Move Silently, Set Traps.
Thief starts the game with 40 skill points and gains 20 skill points per Level.
At level 11, grants +20 bonus to Open Locks, Detect Traps and Set Traps.

THIEVERY
At level 3, allows to passively detect the presence of traps, hidden doors and creatures (without revealing their exact location).
At level 9, allows to use magical wands and magic scrolls up to 4th spell level.
At level 15, allows to set up traps even during combat.


UNCANNY DODGE
At level 5, whenever Thief rolls Reflex saving throw to take only half damage from an effect, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

ASSASSIN

Hit Points: d6 per Level
Attack: +1/2 Levels
Lore: 3/Level
Equipment:
- Light Armors
- Simple Weapons
- Light Shields

1 Skill Expertise
3 Assassinate (Weapon Training)
5 Venom Resistance
7 Sneak Attack
9 Assassinate (Poison Mastery)
11 Skill Focus
13 Sneak Attack
15 Assassinate (Coup de Grace)
17 Hide in Plain Sight 1/Day
19 Sneak Attack

SKILL EXPERTISE/FOCUS
At level 1, gains access to skills: Pickpocket, Detect Illusions, Open Locks, Detect Traps, Hide in Shadows, Move Silently, Set Traps.
Assassin starts the game with 40 skill points and gains 20 skill points per Level.
At level 11, grants +20 bonus to Hide in Shadows, Move Silently and Detect Illusions.

ASSASSINATE
At level 3, may achieve Specialization in any weapon.
At level 9, may use combat poisons applicable to weapon.
At level 15, grants +4 bonus to Attack/Damage Rolls versus helpless opponents.


VENOM RESISTANCE
At level 5, grants immunity to Poison.

HIDE IN PLAIN SIGHT
At level 17, grants ability to hide in shadows even while being spotted. Lasts for 1 Turn.

BARD

Hit Points: d6 per Level
Attack: +1/2 Levels
Lore: 10/Level
Equipment:
- Light Armors
- Simple Weapons
- Light Shields

1 Jack of All Trades
3 Inspiration (+1)
5 Sound Barrier
7 Lingering Song (1 round)
9 Inspiration (+2)
11 Magical Secrets
13 Lingering Song (2 rounds)
15 Inspiration (+3)
17 Magic Flute 1/Day
19 Lingering Song (3 rounds)

JACK OF ALL TRADES
At level 1, grants ability to Pickpocket which starts at 40 skill points and increases by 5 per level.
At level 1, grants access to limited repertoire of both Arcane (Enchantments, Illusions, Divination) and Divine (Healing, Charms, Protection) magic. Bards can cast up to level 5 spells available at level 17.
At level 1, grants access to specialization in any weapon available to Bard.

INSPIRATION
At level 3, your performance grants +1 bonus to Attack Rolls, Saving Throws, Spellcasting and +10 to Lore/Skills.
At level 9, your performance grants +2 bonus to Attack Rolls, Saving Throws, Spellcasting and +20 to Lore/Skills.
At level 15, your performance grants +3 bonus to Attack Rolls, Saving Throws, Spellcasting and +30 to Lore/Skills.

Inspiration affects all allies in 15' radius except of Undead, Constructs and Deafened creatures.

SOUND BARRIER
At level 5, grants immunity to sound-based spells and attacks.

LINGERING SONG
At level 7, after the Bard stops playing, the effects of his song last an additional 1 round.
At level 13, after the Bard stops playing, the effects of his song last an additional 2 rounds.
At level 19, after the Bard stops playing, the effects of his song last an additional 3 rounds.

MAGICAL SECRETS
At level 11, grants access to spells from Transmutation school and Protection sphere.

CHARLATAN

Hit Points: d6 per Level
Attack: +1/2 Levels
Lore: 5/Level
Equipment:
- Light Armors
- Simple Weapons
- Light Shields

1 Jack of All Trades
3 Doubt (+1)
5 Beguiler
7 Lingering Song (1 round)
9 Doubt (+2)
11 Deceiver
13 Lingering Song (2 rounds)
15 Doubt (+3)
17 Mass Charm 1/Day
19 Lingering Song (3 rounds)

JACK OF ALL TRADES
At level 1, grants ability to Pickpocket which starts at 40 skill points and increases by 5 per level.
At level 1, grants access to limited repertoire of both Arcane (Enchantments, Illusions, Divination) and Divine (Healing, Charms, Protection) magic. Bards can cast up to level 5 spells available at level 17.
At level 1, grants access to specialization in any weapon available to Bard.

DOUBT
At level 3, your performance grants -1 penalty to Attack Rolls, Will saves and Morale to all enemies.
At level 9, your performance grants -2 penalty to Attack Rolls, Will saves and Morale to all enemies.
At level 15, your performance grants -3 penalty to Attack Rolls, Will saves and Morale to all enemies.

BEGUILER
At level 5, grants immunity to Charm and Alignment Detection.

CUNNING
At level 11, grants +20 bonus to Pickpocket and Sneak Attack that deals double damage.
_________________
"Yarpen przedstawiony jest jako kawał sukinsyna i prostaka, ale w gruncie rzeczy porządnego. Cechuje go rubaszny humor, potrafi jednak być poważny i szczery."
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