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Nowe wersje modów [VI 2017]
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Cahir 
Pan Świtu


Wiek: 35
Posty: 713
Podziękowania: 107/27
Wysłany: 2017-06-04, 19:54   Nowe wersje modów [VI 2017]

Witam po dłuższej przerwie! Mam nadzieję, że uda mi się na dobre reaktywować cykl aktualizacji o nowych wersjach modów do gier z serii Infinity Engine.

A oto nowości na scenie modderskiej.

Cytat:
Nowe modyfikacje:

Southern Edge v.099 - modyfikacja dodająca do gry nową dzielnicę Athkatli, a w niej kilka pomniejszych zadań do wykonania. Autorem modyfikacji jest nieoceniony Lava Del'Vortel.

The Power of Belief - modyfikacja do gry Planescape Torment: Enhanced Edition autorstwa aquadrizzta, pozwalająca na grę klasą kapłana. Teraz także w języku polskim dzięki uprzejmości memory’ego. Modyfikację można pobrać stąd.

NWN2 Soundsets v1.0 - modyfikacja dodająca nowe dźwięki postaci z gry Neverwinter Nights 2. Autorem tego dodatku jest AstroBryGuy.

Shadow Magic v0.2.3 - modyfikacja dodająca nową podklasę Adepta Cienistej Magii, potrafiącego rzucać zaklęcia związane z magią cieni. Autorem dodatku jest Artemius_I.

Nowe wersje modyfikacji:

Might & Guile v.3.5.4 - nowa wersja modyfikacji wprowadzającej zmiany do klas walczących oraz łotrzyków oraz dodającej nowe podklasy dla tychże klas.

Pełna lista zmian (od wersji 3.5):
• 3 new fighter/thief kits! Including Ranger/Thief!
• psi fixes
• fixes for multiclass kit abilities and for psionic powers
• herald strings fixes
• multi/feats/backstab install failure fix

Faiths & Powers - v.0.64a - nowa wersja modyfikacji nowa wersja modyfikacji wprowadzającej zmiany do klasy kapłana oraz paladyna oraz dodającej nowe podklasy dla tychże klas.

Pełna lista zmian (od wersji 0.64):
• Fixed cleric of Kelevmor death ward and neg plane protection
• Fixed doom special ability for for Beshaba Acolytes (and better implemented the ability)
• Added misfire reference to spell in for Beshaba Acolyte description
• Fixed icons in misfire spell/special ability for Beshaba Acolytes
• Plant focus sphere no longer adds summon water elemental rather than assassin vines as a level 5 spell...
• Grammar issues: Champions
• Grammar issues: Zealots
• Zealot of Ilmater: Correctly added frenzy in 2da
• Acolytes: Added bonus spells (and lore bonuses in a few cases)
• Changed Beshaba's spheres around. Focus: Dread.
• Removed override references to COMPILE lines
• Minor changes to sphere access

Scales of Balance v5.6.7 - nowa wersja modyfikacji nowa wersja modyfikacji wprowadzająca różnego rodzaju modyfikacjie mechaniki.

Pełna lista zmian (od wersji 5.6):
• new dialogue for initial proficiencies
• re-wrote SBO - now completely dynamic!
• little WPO fix
• IWDEE string set fix
• quick focus weapon update
• stats kit switch script fix
• fixes for bastard swords, stat revisions, and party/multiplayer starts
• fixes for revised stats with multiclass kits

NPC_EE v2.7 - nowa wersja modyfikacji pozwalającej na wybór klasy lub podklasy dla członków drużyny.

Pełna lista zmian:
• Fix for Alora's proficiencies, and new class option for Safana: fighter/thief

Refinements v4 rc11 - nowa wersja popularnej modyfikacji zmieniającej różne aspekty mechaniki gry.

Pełna lista zmian:
• EE Use Scrolls fix for green scrolls

Improved Shamanic Dance v3.0 - nowa wersja modyfikacji usprawniającej specjalną zdolność
podklasy szamana o nazwie szamański taniec.

Pełna lista zmian:
• Added new component: Add spell "Shamanic Pact"

Bags of Torment v0.11 beta - nowa wersja modyfikacji do gry Planescape Torment: Enhanced Edition dodającej do gry nowe kontenery do przechowywania przedmiotów.

Pełna lista zmian:
• Get only a single instance of the Modron Storage Crystal
• Minor spelling fixes

Lefreut's Enhanced UI v2.1 - nowa wersja modyfikacji usprawniającej interfejs graficzny gier z serii EE.

Pełna lista zmian:
• Add keyboard shortcut in character creation (Shift: Change Gender. R: Reroll S: Store C: Recall). Restore sound in the mage book/priest scroll when changing spell levels. New install option (Single Click to Map Travel).
_________________
Then they summoned me over to join in with them
To the dance of the death.
Into the circle of fire I followed them
Into the middle I was led
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Cahir 
Pan Świtu


Wiek: 35
Posty: 713
Podziękowania: 107/27
Wysłany: 2017-06-05, 21:18   

A oto kolejna porcja nowości - obrodziło modami w czerwcu, oj obrodziło.

Nowe wersje modyfikacji:

Cytat:
Weimer's Item Upgrade v41 - Camdawg is back! Po bardzo długiej nieobecności, Camdawg powraca z nową wersją tej popularnej modyfikacji. Oprócz wielu poprawek natury technicznej, wersja ta zawiera poprawioną wersję tłumaczenia, dostosowaną do standardów opisu przedmiotów w EE.

Pełna lista zmian:
• Added French translation - thanks to Sanctifer, of the d'Oghmatiques
• Added EE-specific Polish translation - thanks to Cahir
• Character sets will now be converted as appropriate for EE games
• Suppressed 'Revised versions' options for languages that do not have the translation
• Amulet of Ilmater was incorrectly providing immunity from disease damage
• Corrected weight of Teleomortis, Quietus, Citadel Helmet, and Tower of Iron Will
• Corrected speed factor of Inevitable Entropy and Daystar +4
• Creatures of 4 HD or less were not getting a save chance against Creeping Chaos' confusion effect
• Tower of Iron Will and Shield of Harmony +3 were missing a handful of psionic protections
• Free action effect on the Improved Firecam Full-Plate Armor and the Sword of Arvoreen +5 needed some touchups
• Improved Human Flesh was not protecting its wearer from poison
• The Bag of Plenty +3 was providing +4 to-hit
• Celestial Fury +5's stun effect now provides combat feedback
• Fixed power levels on Water's Talon +4
• Ring of Wizardry upgrade now accounts for the alternate introduced by EE/Fixpack v11

BG2 Fixpack v11 beta - po wielu latach, modyfikacja bez której rzecze gracy podstawowej wersji "Baldura" nie wyobrażają sobie gry doczekała się aktualizacji. Nowa wersja jest, póki co, w fazie beta, ze względu na ogromną ilość zmian i modernizację kodu.

Pełna lista zmian: zbyt dużo, by wymieniać (a na poważnie - autor jeszcze się nią nie podzielił)

EE UI Tweaks v2.5 - nowa wersja tej modyfikacji oprócz licznych poprawek, zawiera również dwa nowe komponenty nieocenionego Lavy Del'Vortela.

Pełna lista zmian:

• LavaDelVortel's Sculpted Transparent Sidebars and LavaDelVortel's Red Healthbar. Two PST:EE image override mods that provide interesting alternatives to the action bar end graphics and the rainbow colored healthbars, respectively. There is no forum topic for these (I received the request and artwork in a private message), so I've included an image at the bottom of this post illustrating both.
• Changed all BAM/MOS(V2) => PVRZ file mapping from a fixed numbering model to values that are determined to be unused/available at install time. This will eliminate the possibility of EEUITweaks 'colliding' with other mods that use the same technique; and decrease the possibility of collision with mods that use fixed PVRZ mapping. Thanks to @argent77 for creating the WeiDU support for this.
There is one caveat, however. The currently stable version of WeiDU (v 240) doesn't support this functionality for PST:EE. Thus, LavaDelVortel's Sculpted Transparent Sidebars has a fixed mapping of mainwing.MOS => MOS5000.PVRZ. If anyone has problems with this colliding, please send me a message and I can very easily create alternative files. This will be resolved when the current WeiDU beta (v240.2) completes testing and the next stable (v241) WeiDU version is released. Please do NOT attempt to install this version of EEUITweaks with the current beta WeiDU - it won't work.
• Updated lefreut's Inscribed Arcana to incorporate scrollbars consistent with LeUI v2.0.
• Updated lefreut's Improved Inventory to be consistent with LeUI v2.0, including having the choice of installing with or without item comparison.
• Updated lefreut's BG2 Store Screen Tweaks to be consistent with LeUI v2.0, including having the choice of installing with original or reversed increment/decrement button positions.
• Updated lefreut's Character Creation Screens to be consistent with LeUI v2.0, including having the choice of installing with original or reversed increment/decrement button positions.
• Updated lefreut's Improved Fonts to provide the choice of installing with a non-italicized description font or the original vanilla BG2 description font.
• Updated dependency/conflict code to support version 4.0 of Kilivitz's Revised Dragon Scale UI.
• Removed Wild Surge Key option from PST:EE Hidden Options (duh).
• Corrected incorrect campaign image being shown on Mods Options main window for trinit's IWD UI on SoD.
• Corrected minor geometry issue with Hidden Options layout on trinit's IWD2 UI.
• On-going improvements in the underlying EEUITweaks framework, files, and structures.

Shadow Magic v0.3 - nowa wersja tej ciekawej podklasy, wprowadzająca kilka poprawek.

Pełna lista zmian:

• Fixed a major bug with casting Possess on immune enemies
• Vengeful Shade now only works on dead allies
• Added text strings for constitution loss
• Added text strings for spells that deal percentage damage (as they normally lack damage text)

I Shall Never Forget v5.1 - nowa wersja popularnej modyfikacji Lavy Del'Vortela zawierająca kilka poprawek.

Pełna lista zmian:

• fixed some items and slightly balanced the parasite change

Eilistraee's Song v5.0 - kolejna modyfikacja autorstwa Lavy Del'Vortela, która doczekała się w ostatnim czasie aktualizacji.

Pełna lista zmian:

• EET compatibility (worldmap icon position adjustment)
• Cross-platform support: use HANDLE_AUDIO for ogg to wav conversion
• Removed usability text from EE item descriptions (EE generates usability text)
• Use EE-format TIS v2 and PVRZ area graphics (fix horizontal lines glitch)
• Cromwell will no longer take entire stacks of dust and gems when forging
• Added Italian translation by ilot

Sheena NPC v2.5 - i na koniec spóźniona nieco informacja o nowej wersji tej modyfikacji autorstwa RedKnight, którą obecnie opiekuje się niejaki Edvin. Niestety zabrakło informacji o liście zmian.
_________________
Then they summoned me over to join in with them
To the dance of the death.
Into the circle of fire I followed them
Into the middle I was led
Podziękuj autorowi tego posta
 
 
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Cahir 
Pan Świtu


Wiek: 35
Posty: 713
Podziękowania: 107/27
Wysłany: 2017-06-11, 00:41   

Lato zbliża się wielkimi krokami, a na scenie modderskiej duży ruch. Niezmordowany Lava Del’Vortel nawiązuje bliższą współpracę ze stroną CoB i wypuszcza kolejne aktualizacje swoich modyfikacji. CamDawg kontynuuje swój powrót w glorii i chwale, wypuszczając nowe wersje klasyków. Zaiste, wiele ciekawego dzieje się w świecie modów! A oto pełna lista nowych wersji modyfikacji wraz z listą zmian:

Cytat:
Eilistraee's Song v5.1
• added Polish translation by Aristo

The White Queen v5.01
• fixed encoding for Polish characters

Tales of the Deep Gardens v11.01
• fixed encoding for Polish characters

Baldur's Gate Romantic Encounters v2.0
• (bug fix) "First Night with Quentin": added missing option for PC to change her mind for the install choice "Descriptive version"
• (bug fix) "Lina's Massage": fixed a wrong transition
• (New component) "The Messenger 2: Rain or Snow or Gloom of Night", by Thimblerig and tibicina
• (New component) "Camryn and Tamah", by tibicina
• (New component) "Interruptions", by jastey
• (New component) "Cloakwood lovers", by tibicina
• (Additional content) "The Mourning of Centeol, the Spider Lady": PC gets Centeol's wand as quest reward if Poe finished his poem
• (compatibility) added direct EET compatibility
• (compatibility) "Duke Eltan's Spare Minute", BGT+EET: The mod version of Duke Eltan will be removed if Sarevok is defeated
• (compatibility) removed / added %BGT_VAR% to enable / disable quests in BGII-part of EET as appropriate (The Great Zudini will not show for BGII)
• (game fix) "Husam's Personal Preparation": mod fixes broken transition for original HUSAM.dlg that would pevent Husam from leaving the thieves' Guild; BGT + EET: Husam will leave after Sarevok is defeated; BG1(TotSC): fixed broken spawn of Husam before PC goes down into the maze
• (internal) optimized the tra handling to prevent doubled setup.tras
• (internal) changed the patched script names of ingame cres to the cre file name instead of the creature's ingame name (and hope that this was a good idea)
• (translations) completed german translation for "necromancer's trouble" by Gerri and jastey
• (typos) changed Faerun to Faerûn
• Readme: Added a paragraph "Known Issues"

Totemic Cernd v3
• added Polish translation by Cahir
• added Italian translation by Aedan
• added German translation by Hurricane
• added French translation by Isaya
• Totemic summons are done slightly differently in the Enhanced Editions, so Cernd's scripting in the fight vs. Faldorn had to be slightly adjusted

Improved Horns of Valhalla v2
• added Polish translation by Cahir
• added Italian translation by Aedan
• added German translation by Hurricane
• added French translation by Isaya
• Updated Berserker immunities to fully protect from the listed effects

Scales of Balance v5.6.8
• Fix for SWS component crashes
_________________
Then they summoned me over to join in with them
To the dance of the death.
Into the circle of fire I followed them
Into the middle I was led
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Meisarcha
Cahir 
Pan Świtu


Wiek: 35
Posty: 713
Podziękowania: 107/27
Wysłany: 2017-06-18, 18:57   

Witajcie!

Oto kolejna lista nowości w świecie moddingu IE. Najważniejszą jest zapewne nowa wersja Tweaks Anthology spod klawiatury CamDawga oraz świeżutka nowa wersja Świętego Graala moddingu - programu WeiDU. Ale to nie jedyne nowości. Poniżej lista modów wraz ze zmianami:

Undivided: Keeping NPCs Around v1 - nowy mod do PSTEE pozwalający na przyłączenie Morte i Nordoma jako towarzyszy nie będących de facto członkami drużyny. Dzięki temu istnieje możliwość posiadania towarzyszenia Bezimiennemu wszystkich siedmiu NPC.

WeiDU v241
• You can use MOD_FOLDER in LANGUAGE statements.
• Fix incorrect debug messages in fj_are_structure. Thanks, Argent77.
• Add MODULO expression. Thanks, Argent77.
• Fix unevaluated variable in some when-clauses.
• Fix syntax error when decompiling NextObjectTrigger() with comments.
• --list-components-json command-line argument.
• BAF parser issues non-failing parse error over string arguments that
should be integers.
• Implement insert_point for ADD_ITEM_EQEFFECT and ADD_SPELL_CFEFFECT.
• USER_DIRECTORY et al. work on Linux.
• Return values have been redefined. There is now a return value for
INSTALLED WITH WARNINGS.
• All biffs added to the key file on EE-type games use slash as path
separator
• Correctly handle colon-separated string arguments in IWD and IWD2 scripts.
• Correctly resolve subrace in script objects on IWD2.
• ID_OF_LABEL does not require you to know whether mymod.tp2 is called
mymod/mymod.tp2, setup-mymod.tp2, or the like.
• ID_OF_LABEL returns the correct default value on 64-bit systems. Also
correct the corresponding part of the documentation.
• Tolower will try to detect EE-type games and refuse to lowercase those.
• COPY_ALL_GAM_FILES does not assume the existence of GAM files in save
directories.
• Small speed optimisation to REFACTOR_TRIGGER.
• Preliminary/speculative compatibility with PST: EE.
• Add STO V1.1 support to ADD_STORE_ITEM and REMOVE_STORE_ITEM.
• Add STO V1.1 support to DELETE_STORE_ITEM and REPLACE_STORE_ITEM
patch functions and macros.
• Add support for MAZE key value.
• Fix default PST inventory slot in ADD_CRE_ITEM.
• Make adding quest entries to BGEE.LUA via ADD_JOURNAL more foolproof.
• WeInstall quotes the name of the mod and should work with e.g., spaces.
• You can use \n back-references in the destination of COPY_EXISTING_REGEXP.
• Trying to copy files to a non-existent directory will result in the
directory being created instead of an installation failure.
• Rewrite documentation of READ_2DA_ENTRIES_NOW/FORMER and
SET_2DA_ENTRY_LATER/NOW.
• Add TEXT option for APPEND_FILE.
• Add WITH_SCOPE and PATCH_WITH_SCOPE.
• Fix incorrect offsets in WMP_*_LINKS.
• Correct documentation of TriggerOverride().

Tweaks Anthology v1
• A new configuration file, cdtweaks.txt, is now available in the mod's folder. Players can use this file to set inputs for the Romance Cheats and Minimum Stats Cheat components prior to installation. Doing so will allow the mod to be installed unattended, e.g. as part of a Big World Setup install. If the configuration file is not utilized, or indicates no changes, the player will be prompted during installation of these components, just like before.
• Added Remove Blur Effect from Equipped Items and Exceptional Strength Weight Limit Changes components
• Reveal City Maps is not actually the default for BGT, so this component is now available
• Fixed a bug with Do Not Reveal City Maps where it could stuff other on-load actions in area scripts
• Gems and Potions Require Identification now has the option to just affect gems, just affect potions, or both
• Fixed two bugs with the Change Experience Point Cap > Remove Completely option. It was not extending the shaman spell tables, causing shamans to lose spellcasting ability after level 40. In addition, players on BGEE/SoD games would get trapped at the level-up screen on high levels, since the game had HLA tables defined but no HLAs to select.
• With the BG1 NPC Project installed, Shar-Teel could still leave due to high reputation with the Happy Patch installed. This is no longer the case.
• No Traps or Locks had a small bug where it could overwrite flags in the area file. It also tries to be a bit more precise on which traps and locks to remove.
• Fixed a bug with the Multiple Romances option of Romance Cheats where the original BioWare romances could possibly stall after meeting the Gorion-wraith in Throne of Bhaal.
• Closed an exploit with Stores Purchase All Item Types where special stores--such as Officer Vai in Beregost--could be used for money generation due to their special buy/sell markups.
• Fixed bug with Taerom Makes Additional Ankheg Armors where he was not checking for the correct item in Tutu games to reset his armor timer
• Improved Fate Spirit Summoning is no longer available for install on EET games, as EET includes similar functionality by default
• The armor lookup table used by Allow Stealth and Thieving Abilities in Heavy Armor per P&P, Allow Arcane Spellcasting in Armor, and Icon Improvements has been expanded with new items, notably EET.
• The werewolf paws in Shapeshifter Rebalancing are now flagged as two-handed items to prevent their use in the offhand or with a shield.
• Alter Weapon Proficiency System > Rebalanced Weapon Proficiencies should now be more reliable updating weapon proficiency names in items, specifically ninja-tō, in EE games.
• Fixed bug with Unique Containers trying to patch a mod item that was not a bag.
• If the Increase Jewelry and Gem Stacks or Increase Scroll Stacking components make an item stackable where it was not, actions in scripts and dialogues could potentially take an entire stack of these items where previously they only took one item. The component will now adjust these actions to only take one item.

Weimar's Item Upgrade v42
• The mod now accounts for EET games
• v41 was using an outdated version of the Polish translation (Cam's fault) which was
causing text issues (at best) or crashes (at worst) for Polish players
• Cam was also using an older French translation.
• The Cespenar audio, previously available as a separate download, is now integrated
into the mainline mod. The audio is English-only.
• The English item descriptions for EE games have been revised to better fit in with
the EE style

Shadow Magic v0.6.3
v0.4
• Added two spells: Shadow Spear (Lv. 3) and Shadow Gate (Lv. 7)
• Added one HLA spell: Night Knives
• Reworked Oblivion Pull
• Negastorm: damage instances reduced from 3 to 2, added 50% movement rate reduction
• Fireshield (Shadow): fire damage/resistances removed, cold resistance doubled, attackers lose 1 point of THAC0 and AC
• Fixed Summon Shadow
• Fixed erroneous descriptions in spell selection
• Improved a few visuals
• Streamlined constitution loss effect (no longer displays constitution loss while Shadow Shield is active)
v0.5
• Wisdom-based casting effects implemented: requires AI to be enabled at game start and whenever the shadow adept's wisdom changes.
• Spell incantations added (male and female). Audio files come from vanilla BG1 incantations. Syncing isn't perfect especially at higher FPS and altered casting time, but it works alright besides that.
• Possess: controlled creature auto-casts End Possession on self upon death.
v0.6
Kit changes:
• Reworked the spell selection system - relearning lost spells is now possible (though you do not gain your 'points' back), dialogue is now centered on the character instead of an invisible creature. This should hopefully also help multiple/NPC shadow adepts work better.
• Altered kit bonuses significantly - the shadow adept now gains bonuses to saving throws vs. enchantment, illusion and necromancy, but suffers penalties vs. evocation and transmutation. Added immunity to blindness
• Removed constitution requirement for dual-classing
• Charisma now allows the shadow adept to learn more spells
Spell changes:
• Bittercold Touch improved - 5% level drain chance removed, attacks now 'chill' targets (-2 to AC and THAC0, halved movement rate). Against undead or constructs, no cold damage or 'chill' effect, deals 1d10 magic damage instead
• Shadow Blade changed from altered Phantom Blade into a unique weapon which improves with caster level
• Added one new HLA - Arcane Lore. The shadow adept learns one more spell of each level.
• Darkbolt reworked - 50% healing on kill changed to +50% maximum hit points, no longer instantly kills. Failed save vs. death cuts maximum hit points in half for 1 turn. Reduces magic resistance to zero instead of lowering attributes. Ignores magic resistance.
• Summon Shadow - shadows no longer have ridiculously overpowered mage spellbooks, instead may cast a limited variety of shadow magic.
• Shadow's Refuge recovers two spells of each level instead of one
• Shadow Missile now decreases THAC0 by 1 per missile
• Fixed a few visual effects
• Arcane Lore is applied automatically as intended instead of added to spellbook
• Shadow Fiend weapon was in the wrong slot, fixed
• Cheat for Learn All Spells can be used by spawning an item ("c0sabook")
v.0.6.3
• Enervation: Instead of draining 4 levels instantaneously, drains up to 8 levels over 4 rounds (save vs. death at -4 each round to avoid, no save for first instance). Caster regains spells for every successful instance of level drain.

Refinements v4.13
• now with Use Magical Device instead of Use Scrolls
• even better Use Magical Device

Scales of Balance v5.6.11
• quick fix for WPO and spell-created weapons
• stats sound fix
• stats fix

Might & Guile v3.5.9
• multi/feats/backstab install failure fix
• inertial barrier fix
• Improved Use Stuff
• corsair fix
• stat 134 byte 4 now
• better use scrolls... again

I na koniec... obiecana lista zmian dla BG2 Fixpack v11, o której można przeczytać
tutaj.
_________________
Then they summoned me over to join in with them
To the dance of the death.
Into the circle of fire I followed them
Into the middle I was led
Podziękuj autorowi tego posta
 
 
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Za tę wypowiedź podziękowali:
Meisarcha, Vinci, neuromancer, K4thos
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